Posts categorized “Resources”.

Fifteen Links 2

Image links to projects:

Font Of The Loom by Bertjan Pot (Woven typeface, Wikipedia text tablecloths)

Illumination by Jack Kalish (Generative poetry installation)

Penwald Drawings by Tony Orrico (The body as drawing tool)

9 Steps To Perfection by Dennis Payongayong

Collaboration between Micah Lexier and Christian Bok

Useless Fliers by Josh Millard

ReFusing Fashion by Rei Kawakubo

Spray on the wall by Sasha Kurmaz (Conceptual street art)

Typeface by Mary Huang (Generative type design)

Laika by Nicolas Kunz and Michael Flückiger (Dynamic type design/ tool)

Good Typeface Is Invisible by cooee (Typographic poster design)

skNumber by Megumu Otani (Generative typography)

mis.shap.en.ness by Reza Ali (Generative typography)

Letter Mapping by Sam Ford (Generative Typography)

PenJet by Daniel Maarleveld, Jaan Evart, Julian Hagen (Printer head drawn type)

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Programming updates

End of November the first non-beta version of Processing (1.0) got released. With it I am using the latest version of Geomerative now (ref 19). Ricard Marxer was so kind as to provide additional functions for me so that I could translate some
fundamental functionality from my previous code.
The preceding versions have features though that I appreciate and that’s why I will keep working with them. Intersection works well and contours have no closure - essential aspects when line-drawing.

Font-metrics and -formatting seem still be some rare topics among programmers. I can apply kerning by bringing in the kerning-pair information out of the metrics file of a font. And I did some very basic alignment for body text that suits my needs. At the same time Christian Rieckoff was working on automatic line-breaking in java what might be worth a bookmark for future plans. (texone.org/?p=43)
Christian Rieckhoff educates at the UDK Berlin and held a Processing course on digital fabrication in Summer in which he provided some very helpful code examples.

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Typography - terms translation

http://upload.wikimedia.org/wikipedia/commons/e/e9/Metal_type.svg

http://upload.wikimedia.org/wikipedia/commons/e/e9/Metal_type.svg

A widow’s a whore’s child…
I set up a basic English-German dictionary for technical terms around typography.
Listing on www.nohiddenmessage.com/index.php?/terms

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Processing libraries

A new version (0150 BETA) of Processing got released today. It has many major changes to the previous (0148) and seems to have better support for vector and svg. Some libraries will have to be updated though. However - this gives me enough reason to list some of the libraries that drew my attention:

NextText (classes especially for text-based applications) uses TrueType fonts to render and display dynamic and interactive text.
(www.nexttext.net)
Geomerative (classes enabling extended 2D geometry operations)
also implements a TrueType font interpreter and importer to support the usage of typography in generative art.
(www.ricardmarxer.com/geomerative)
physics (classes enabling the simulation of physics) let you realize particle systems and forces more easily.
http://www.cs.princeton.edu/~traer/physics/
arcball (classes enabling easy 3D navigation) allows to freely rotate space along all three axes.
controlP5(classes enabling to implement controller easily) allows instant chance and feedback to different values for behavior parameters etc.
(www.sojamo.de/libraries/controlP5)

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Caligraft, Geomerative

http://www.caligraft.com/works/web-dibuixant/gallery/dibuixant-01.jpg

http://www.caligraft.com/works/web-dibuixant/gallery/dibuixant-01.jpg


http://www.yeoahn.com/images/TypeCode_98-99.jpg

http://www.yeoahn.com/images/TypeCode_98-99.jpg


Ricard Marxer Piñón tries to “consider the different possibilities of glyph, words and text representation and distribution in space and time”. He uses Processing and Geomerative, a library he created to make it more easy to explore generative geometry with Processing.
Yeohyun Ahn gives some more impressions of the possibilities given with geomerative on www.yeoahn.com/typography_typecode.html

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